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Posted Apr 16, 2026

Senior Gameplay Software Engineer (Unreal Engine 5)

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Senior Gameplay Software Engineer (Unreal Engine 5) Location: Vancouver, BC, Canada (Remote within Canada OK) Team: Programming – Gameplay Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations across multiple genres and platforms. In 2022, we introduced a four-day work week and continue to support in-studio, remote (within Canada), and hybrid work arrangements as permanent options for all employees. We’re looking for a senior gameplay engineer to join an unannounced sci-fi action game. This role will drive the design and implementation of moment-to-moment systems that define the player experience. You’ll partner closely with design, art, and production to shape gameplay architecture, create tools and systems for fast iteration, solve cross-disciplinary challenges, and help craft an innovative and exciting title. This role is remote-friendly in Canada (Pacific-time overlap required). What You’ll Tackle - Gameplay Systems Ownership – Lead the development of player-facing mechanics such as traversal, combat, interaction, and abilities in C++ and Blueprints. - Technical Architecture – Define modular, scalable gameplay frameworks that empower content creators, support networked/multiplayer play, and scale across PC and console SKUs. - Cross-functional Leadership – Collaborate deeply with design, animation, audio, and production to ensure features are robust, performant, and aligned with creative goals. - Performance & Optimization – Profile, analyze, and optimize gameplay systems across platforms to meet performance and memory targets. - Mentorship & Code Quality – Provide technical mentorship, guide best practices, and elevate the engineering team through thoughtful code reviews and pair programming. - Innovation & Exploration – Prototype and evaluate new gameplay paradigms, stay current with UE5 tech (e.g. GAS, MassEntity, Chaos), and lead knowledge-sharing initiatives within the studio. You’ll Thrive Here If You… - Have 5+ years of professional experience with C++ in Unreal Engine 4 or 5, with a strong track record of gameplay system development. - Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field. - Have shipped multiple titles, including at least one where you owned significant gameplay features from concept to release. - Excel at bridging design vision with technical execution, and enjoy collaborating across disciplines. - Think critically about player experience, systemic design, and clean abstraction. - Are experienced with performance profiling, memory budgeting, and debugging tools. - Communicate clearly, advocate for efficiency, and lead by example in engineering culture. Bonus XP - Experience with systems for procedural generation. - Familiarity with animation programming, AI behavior systems, or multiplayer gameplay logic. - Passion for empowering designers through tools, data-driven systems, or scripting APIs. - Strong advocate for accessibility, player expression, and diverse playstyles.
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