Note: The job is a remote job and is open to candidates in USA. Genesis AI is a company focused on advancing Physical AI technologies. They are seeking a Staff Software Engineer to develop rendering pipelines and collaborate on robotics training and evaluation systems.
Responsibilities
• Develop a high-throughput rendering pipeline for training robotics foundation models
• Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models
• Build an efficient platform for large-scale robotics training and evaluation
• Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training
• Collaborate with a team of driven individuals committed to building general-purpose Physical AI
Skills
• Passion for your craft and demonstrated excellence in rendering and graphics engineering
• Exceptional ownership and initiative—finding and solving problems independently
• Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)
• A deep and holistic understanding of rendering pipelines
• Production-level expertise in C++ and CUDA
• Experience in physics simulation
Company Overview
• Genesis AI operates as a physical AI lab and full-stack robotics company. It was founded in 2024, and is headquartered in Paris, Ile-de-France, FRA, with a workforce of 11-50 employees. Its website is https://genesis-ai.company/.